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Old Mar 02, 2006, 04:59 PM // 16:59   #41
Frost Gate Guardian
 
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Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Default Mineral Springs Marauder

For PvE

http://www.guildwarsguru.com/forum/s...d.php?t=126846

First off this Warrior is designed to take on the Bands of Avicava (Brave and fierce), Pine souls and Giants in Mineral Springs.
It is centred around Balthazar’s Spirit which is not only great for gaining energy but also Adrenalin.
The idea is that you face enough enemies so that the adren gain means that you dont need to use normal attacks untill most of them are dead.

Difficulty = easy to fair.
Drops = ok.
Fun = high

Att: Smiting 8 (8)
Strength 10+1+1 (12)
Axe 10+3 (13)
Tactics 8+1 (9)

Note: The break points for adren gain with Balthazar’s Spirit are 3,8,13 so if you require more defence drop smiting to 3 and boost Str (for Dolyak) to 13 and axe to 14.

Equipment: Any Max Axe with +5 armour
I use a Furious (10%) Summit Axe (15% Enchanted) of Defence (+5)

For a Shield any that has Damage reduction while enchanted is preferred.
I use Malinons +45hp (enchanted) -2 Damage (enchanted)

One piece of Ascalon/Knights armour for more damage reduction

Skills:

1. Sprint
2. Eviscerate [e]
3. Executioners strike
4. Power attack
5. Watch Yourself
6. Dolyak Signet
7. Healing Signet
8. Balthazar’s Spirit

There are lots of variations so you can play about a lot.
I’ve tried all kinds of combos of attack skills and these seem to time/recharge nicely for me with the best damage output.
For a bit of a laugh you can take out Eviscerate and Executioners strike and replace with Cleave and Strength of Honour. This is hilarious because as soon as you hit Cleave it is recharged for another hit

Summary:

To get to Mineral springs you must go east out of The Granite Citadel and run through Tasca's Demise. I will not go into detail of the run (ask an IDS farmer in Citadel if you need advice).
Basically go out of the gate and run south past the group hiding behind the rocks .Then run south east run through the large group of Stone summit and carry on south east until you reach a bridge going north. Cross this Bridge and sprint past the Herders. Right after the herders maybe a patrol containing a Siege Golem do not agrro this group. When the patrol has moved west leaving the north route open go through and to the portal in the north east.


Upon entering Springs cast Balthazar’s Spirit (I wanted to abbreviate this but decided not to) and aggro the large group of Avicara. At first I suggest using the terrain to your left to Block the arrows of the Fierce. Put up your defence buffs and attack the Brave. The Brave are your only concern as while their normal attacks should deal 0 damage they will use seeking blade then flourish and seeking blade again which can hit for about 20 damage each ( nothing that your heal sig cant handle).

Once the Brave are dead go and hunt some Fierce. These should be very easy and lots of fun to fight if you have got your damage reduction right. They use Ignite arrows and dual shot which mean that they will just be fuelling your energy and adrenalin while hitting you for 0 damage.
They will be 2 groups of Fierce to the north with about 5-6 in each. If you had no probs with the first group you can try to take them all at once.
From the constant Adrenaline boosts from Balthazar’s Spirit you will be able to spam your 3 attacks constantly , this makes short work of the level 24's.

After this group you will find 4 -5 more groups of avicara if you go back south and travel the east road including Soul pines which are easy. Those familiar with the area will know there are giants which also easy. Be warned! only to fight groups containing Avicara Ardents/wise and guile with this build at your own risk!

rewards: The xp is very good and most of the items salvage well so don’t forget to bring a few sup salvage kits. You get between 9-15 common for each item. Wood, Tanned hide sq, feathers. iron galore as well as your fair share of Steel and Leather squares.
The Avicara seem to drop a good amount of Shiverpeak keys too, but the chests are ok at best.

Rares do not drop much in this area, although I have had a few rare bows including feathered longbow skins even one fellblade. I have had rare gaintslayers hammers from the gaints.

For speed farming just kill the first few groups near to the portal rezone and repeat.


Final note: If you are still reading congrats and thanks, cos this is my first post of a PvE build and guide hope you like. its a bit long I know and its not aimed at veteran farmers. I just wanted to stay away from the normal griffs/trolls/ettins areas cos they have been posted to death.


Credit goes to Racthoh for his spider hunter as this is the core of the defence and Ensign for his post on the workings of Balthazars Spirit.
The build is nothing new so credit also goes to previous posters if any
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Old Mar 15, 2006, 11:01 PM // 23:01   #42
Frost Gate Guardian
 
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Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Name: Darkness Warrior
Profession: W/x
Type: Caster killer
Attribute setup:
Tactics- 13 (11+2/10+3)
Axe Mastery- High as possible
Strength- High as possible, not extremely important
Skillset:
1. Eviscerate {E}
2. Executioner's Strike
3. Axe Rake
4. "Fear Me!"
5. "For Great Justice!"
6. Flurry/Frenzy
7. Healing Signet/Sprint
8. Res signet

The attributes can be hashed out almost any way you want as long as the tactics is 13 for the 4 energy "Fear Me!" breakpoint and the axe mastery is as high as possible. The decision between the two stances is yours to make; I choose Flurry since I simply want to charge adrenaline as fast as possible for "Fear Me!" spamming. The decision between the signet and sprint depends on what irritates you the most- dying or not being able to kill things.

Now that I've gotten that done with, let me detail how this build is used. The inspiration for this build came after realizing that the Grasping Darknesses in the underworld really drain quite a lot of energy, and so do the Grasps of Insanity in the old Tombs. The point is simply to spam "Fear Me!" all over a spellcaster, and then unload the axe chain on him once he is drained. With FGJ and Flurry up, it takes 3 hits to charge "Fear Me!", and those 3 hits happen in slightly over 3 seconds. Since it can then be used instantly, this results in about 4 net pips of energy degeneration on your target, along with the occasional other enemy who was in the area. Even when FGJ is down, it will only take about 4 seconds to charge "Fear Me!", resulting in a net 3 pips of degeneration. The two first axe attacks alone will often kill a drained spellcaster, and even if they don't, you can cripple him so that your teammates can finish the job since he will usually be nearly dead.

Another nice perk is that with this build, you can shout FEAR ME! in the chat at the end of the battle
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Old Mar 20, 2006, 12:45 AM // 00:45   #43
Ascalonian Squire
 
Join Date: Feb 2006
Location: Canada
Guild: Highly Evolved
Profession: W/
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http://www.guildwarsguru.com/forum/s...d.php?t=139551

The MarzOMancer Build

Type: Damage/Degen, Competitive PVP

Armor

Ascalon Helm
Preferably Glads Rest, Doesnt matter though.

Runes

Highest Sorb Possible
Highest Vigor Possible
Highest Sword Possible
Minor Str

Atributes



Skills



Im saving up for Fissure Armor for my warrior, I would apreciate donations if possible XD. Anyway, Have fun PvPing XD.
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Old Mar 27, 2006, 02:07 AM // 02:07   #44
Desert Nomad
 
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Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default Sword Berserker

Profession: W/E

Original posting:
http://www.guildwarsguru.com/forum/s....php?t=3000470

Name: Sword Berserker

Type: PvP, with 8v8 in mind

Category: Damage dealer, all offense

Attributes
12+4 swordsmanship
9+1 strength
9 air magic

Skills Set
[Hundred Blades{elite}]
[sun and moon slash]
[galrath slash]
[final thrust]
[frenzy]
[conjure lightning]
[sprint] or [rush]
[resurrection signet]

Summary: The idea is to max the effectiveness of conjure lightning while unloading a heap of good old fashioned damage. Using conjure lightning with the double-attacks greatly affects damage output. For maximum damage output, this followign combo is big hurts:
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~440 damage

With frenzy, this combo will get off in about 3.5 seconds. This isn't stronger than a typcal axe combo, but it is much more reliable damage. With Conjure and the double attacks, sustained damage is high.

Notes & Concerns: No KD capability. That's the big one. You could switch out galrath slash for bulls strike or shock pretty easily if need be. No self-healing either, which could be a problem for GvG play.

Credit:* Some inspiration from all the great sword warriors out there, more especially the iB guys. Rock on Flyy, Rock on Jeppe.

Last edited by Byron; Mar 27, 2006 at 02:36 AM // 02:36..
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Old Mar 27, 2006, 02:10 PM // 14:10   #45
Pre-Searing Cadet
 
Join Date: Mar 2006
Guild: Bad Karma Ressurection [BKR]
Profession: W/Mo
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Profession: W/Mo
Name: This is your typical pallie build
Type: PvE mostly, PvP accessible too, just switch a bunch of your skills to make a backman killer
Category: Tank
Attributes"- Swordsmanship- 10+3
Strength-8+2+1
Healing-10
Skills Set: Final Thrust, Warrior's Endurance {elite}, Sever Artery, Savage Slash (or) Galrath Slash, 'I Will Survive' Healing Wind, Mending, Rebirth
Summary: Here's you're basic pallie. This dude's just meant to hack and slash at the big bad monks. Keep mends at all times, but you have 'I Will Survive' and Healing Wind just in case. Combo goes; Sever Artery, Galrath so your opponent's health goes down 50%, then Final Thrust. Not so hard a build. The Warrior's Endurace is there so you can cast your Healing Wind and replenish your energy, I got to finding out that with the Warrior's Endurance and Healing Wind combo, you can keep a +9 on you for 30-40 seconds. 'I Will Survive' is there for those conditions that just annoy you.
Notes & Concerns: You gotta time the War's Endurance and Healing Wind, or you'll get majorly screwed.
Credit: This was my build, I use it. Please tell me your suggestion of how to make it better. Thanks.
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Old Apr 01, 2006, 04:57 AM // 04:57   #46
Lion's Arch Merchant
 
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Join Date: Apr 2006
Guild: none
Profession: W/E
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Profession: W/e
Name: worst build ever???
Catergory: My basic build.
Armor: Glad chest+legs, hammer helm, knight gloves, plate boots
Attributes: 10earth magic
7strength(6+1)
14 hammer(12+1+1)
7 tactics(6+1)
Skillz:1. Irresitable blow
2. Mighty blow
3. Devasting hammer(elite)
4.Armor of Earth
5. Magnetic Aura
6. (changes on circumstances) cap sig, balanced state, sheilds up,etc.
7. Healing sig.
8. Res sig.

Summary: Um, why do i use this build? dunno.......um, its good against melee, and armor of earth makes up for the no shield, and then some, and
magnetic aura is 15 sec of 75% melee block. hammers are cheap too, so if you need a simple build that works, this is ok, i guess. you can have most of these skills, if you do quests, really fast. just use staggering blow until you get devasting hammer. you dont have to buy a shield or an expensive weapon, and since im no good at farming/getting money, this is a working build.>< feedback and opinions would be nice....
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Old Apr 03, 2006, 12:04 AM // 00:04   #47
Ascalonian Squire
 
Join Date: Mar 2006
Location: Manitoba, Canada
Guild: Storm Raiders [SR]
Profession: R/A
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[FONT="System"]Profession: Warrior/monk
Name: Easy cash $)
Catergory: Solo Build for tons of cash
Armor: Full Gladiator + Ascalon Helm
Attributes:
Healing 12
Smiting 10
Axe Master 7
Tactics 6
Strength 2

Skillz:
  • 1. Mending-used to keep you healed while running to your soloing spot and also to keep you healed while in the solo.
  • 2. Live Vicariously-This is what is going to keep you up when you use cyclone axe as it heals you 11 points every time you hit an enemy, so when you heat a ton it gives awesome hp.
  • 3. Healing Hands-every time you get hit this heals you for 25 this is what you use to really build your HP back up if it falls.
  • 4. Cyclone Axe-Attack all enemies surrounding you does a little bit of damage but mostly used to keep alive and instantly charge bonettis
  • 5. Bonetti’s Defense-this is your main source of energy as all your regen is going into running your enchantments also to keep the damage off you
  • 6. Symbol of Wrath-one of the main damage dealers youll be running with a reset time of 30 it gets use when balthazars aura gets interrupted
  • 7. Balthazars Aura- the primary damage dealer doing 20 damage for 10 seconds dealing out 200 damage to all surrounding foes.
  • 8. And in last its your choice.. i would bring these following for these following reasons.

Bring endure pain if u need more hp, bring healing breeze if you need more healing power, zealots fire if you want to do more smite damage.

What to do:
First when you zone into talus chute your going throw up mending and let your energy regenerate to full. After that your going to buff up with live vicariously and now the prep is done and the fun starts. Your going to immediately make a left turn and follow the wall all the way up dodging the avicara and arriving at the ice cave. Next you will run inside the caves and agro the large group of mountain trolls. After they all surround you then your ready for the kills, start off by putting up healing hands to regenerate lost hp gathering the mobs. Then your going to use your cyclone axe to charge up bonetti’s. as soon as you use cyclone click on bonetti’s and start regenerating some energy. Once your energy is full cast balthazars aura which will take off bonetti’s. once bonetti’s goes down you need to immediately hit cyclone axe and redo bonetti’s. this will keep you from being to heavily damaged and keep energy up. Then once balthazars is done while it is recharging cast symbol of wrath. Or use healing hands to regenerate hp if you get low. Rinse and repeat and you will drop them all leaving you with a nice pile of loot.

Tips:
The whole key is managing your health, you constantly need to be using cyclone/bonetti’s and if hp does get low use healing hands. As long as you are quick on the transition and have bonetti’s up you will have no problem making tons of cash off this easy to do farming. You can expect to get blues/purples/golds and tons of white collectors items along with some cash drops. Good luck soloists!

Credits: Me, my brother and my dad
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Old Apr 05, 2006, 12:35 AM // 00:35   #48
Forge Runner
 
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Join Date: Nov 2005
Default

Profession: Warrior/X
Name: The Knockdown
Category: general PvP
Armor: +1 hammer helm, glads chest, legs and guantlets, knights/ascalon boots
Attributes:
Hammer mastery 12+3+1
Tactics 9/10+1
strength 8/9+1

Skills:
Backbreaker {e}
Crushing Blow
Irresistable Blow/Protector's Strike
Frenzy
Sprint
[utility] suggestions, mend ailment, purge conditions, CoP (depending on teammates), smite hex, holy veil, plague touch, shock, another attack, bull's strike, hex breaker, interrupt, etc.
Heal sig
Res sig

Summary:
This is a pretty standard hammer build for general PvP. The Backbreaker->Crushing->Irresistable/Protectors is a pretty dangerous combo that has the added bonus of sitting someone down for 4 seconds. Make sure to watch when you're using frenzy and to cancel it with sprint if you're getting some focused fire. Healing sig is obviously for healing, try to use it when you're getting close to about 2/3rds-3/4ths health. For the utility slot I generally prefer condition/hex removal, just because if makes life easier, but you can go with almost anything.

Notes & Concerns:
Make sure you watch your use of frenzy and cancel it when appropriate!! Also NEVEr use frenzy and healing sig at the same time. This build can get a little energy intensive, so try to take at least one zealous weapon and to use it appropriately. Backbreaker takes a while to charge up, so try to make sure that you get something out of it.

Credit: Me, General Knowledge, GWG forums.
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Old Apr 17, 2006, 04:50 PM // 16:50   #49
Academy Page
 
Join Date: Jun 2005
Guild: Deviants of Heaven [DoH]
Profession: W/
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Link: Black Wyn's Flourish Assassin
---------------------------------------------------------------------------------------------------------
Profession: Warrior Assassin
---------------------------------------------------------------------------------------------------------
Name: Flourish Assassin
---------------------------------------------------------------------------------------------------------
Type: PvP, PvE, GvG
---------------------------------------------------------------------------------------------------------
Category: Interrupt, Harrass, HoH (using alternative)
---------------------------------------------------------------------------------------------------------
Equipment:
- Full Glads
- Rune of Superior Strength
- Rune of Superior Vigor
- Rune of Superior Absorption
- Rune of Minor Tactics
- Decent Daggers (Vampiric / Zealous)
It's Important that you carry one set of Vampiric Daggers and one set of Zealous Daggers, the first one being for spiking the second one for regaining energy when needed.
- IMMORTAlMITCH (Alexa Domina - Ingame)
---------------------------------------------------------------------------------------------------------
Stats/Attributes:
Health: 455
Energy: 28 (+2 pips)
Strength: 14 (11+3)
Tactics: 6 (4+1+1)
Dagger Mastery: 12
Shadow Arts: 5
---------------------------------------------------------------------------------------------------------
Skill Set:
- Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +17 damage. If this attack strikes a fleeing foe, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:8

- Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +17 damage. If it hits a foe that was Crippled, it does +25 damage.
Energy:5 Cast:0 Recharge:12

- Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes for +22 damage against target foe and all adjacent foes take 22 damage.
Energy:5 Cast:0 Recharge:12

- Flourish [Elite] (Strength)All of your attack skills become recharged. You gain 7 Energy for each skill recharged by Flourish.
Energy:5 Cast:1 Recharge:10

- Rush (Strength)
For 19 seconds, you move 25% faster.
Adrenaline:4

- Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends,
you are healed for 60.
Energy:5 Cast:1 Recharge:8

- Healing Signet (Tactics)
You gain 85 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4

- "I Will Survive!" (Strength)
You gain +3 Health regeneration for each condition you are suffering. This
regeneration expires after 11 seconds.
Energy:5 Cast:0 Recharge:30
---------------------------------------------------------------------------------------------------------
Summary:
The main use of this build is to kill all support casters/healers. I guess you can use this build to kill frontline warriors (not entirely sure about that). Also, you can see that this build is Energy Based and therefore it is sucseptible to Mesmer Based Builds.

The Main Attack is done by [Mantis Sting > Jungle Strike > Death Blossom > Flourish]. The resulting outcome is +56 dmg (not including the dmg done by 3 dagger strikes), +22 dmg to all nearby foes (which would usually be other support casters/healers). Now, if the target was running, the resulting outcome would be +81 dmg (not including the dmg done by 3 dagger strikes), and cripple (to slow down the coward, and deal more dmg). You would also regain +21 energy (7 x 3) and then are able to redo the attack (the combo uses 20 energy total).

If you are low on health, use this [Shadow Refuge > Healing Signet]. The resulting outcome would be a regain of +145 health. Shadow Refuge would give you the nessesary defense in order to use Healing Signet w/o being damaged.

If you are under some harmful conditions use "I Will Survive!".
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Alternative Skill Set(HoH):
- Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +17 damage. If this attack strikes a fleeing foe, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:8

- Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +17 damage. If it hits a foe that was Crippled, it does +25 damage.
Energy:5 Cast:0 Recharge:12

- Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +13 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12

- Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +29 damage and target foe is Poisoned for 17 seconds.
Energy:5 Cast:0 Recharge:10

- Flourish [Elite] (Strength)
All of your attack skills become recharged. You gain 7 Energy for each skill recharged by Flourish.
Energy:5 Cast:1 Recharge:10

- Rush (Strength)
For 19 seconds, you move 25% faster.
Adrenaline:4

- Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends,
you are healed for 60.
Energy:5 Cast:1 Recharge:8

- Healing Signet (Tactics)
You gain 85 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
---------------------------------------------------------------------------------------------------------
Alternative Skill Set Summary:
The Main Attack is done by [Mantis Sting > Jungle Strike > Horns Of The Ox > Falling Spider > Flourish] . This is used mainly in HoH. combo the target as much as you can. When he/she is running low on health they would probably use a Healing Signet or run. If they use a Healing Sigent just deal with it and do another combo. If they run, well just go after them with Rush and after 1 combo they should be knocked down, crippled, and poisoned. They have no escape. Still running? Do it again. Oh and did I mention that they would receive +101 dmg if they run? If they are standing still they would recive +76 dmg.

If you are low on health, use this [Shadow Refuge > Healing Signet]. The resulting outcome would be a regain of +145 health. Shadow Refuge would give you the nessesary defense in order to use Healing Signet w/o being dmged.
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Notes / Concerns:
- Mesmer Based Builds will destroy this build. So, Mesmers and Monks will be your primary target.
- Rush can be replaced by Sprint
- Again this build is purely theoretical and based off GWFreaks. I do not know what the Faction Skills will really do.
---------------------------------------------------------------------------------------------------------
Credit:
- GWFreaks.com for giving the information needed and the character builder that
helped me (alot) with my theoretical build.
- And giving credit to myself (Black Wyn) for this build.
- IMMORTAlMITCH (Alexa Domina - Ingame) for the Zealous / Vampiric Daggers and the inspiration for the HoH Alternative Skill Set

Last edited by pinoy474; Apr 17, 2006 at 07:19 PM // 19:19.. Reason: added alternative skill set
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Old Apr 17, 2006, 08:47 PM // 20:47   #50
Pre-Searing Cadet
 
Join Date: Apr 2006
Guild: Super Elite Doom (SeeD)
Profession: Me/E
Default Poison Power Lvling

Warrior/Ranger

Poisonous Power Lvling

PvE

Tank/Drop Out

(Flexible)
Strength 15 (11+3+1)
Tactics 13(10+3)
Wilderness Survival 10
Axe 2(1+1)

Gladiator's Defense {E}
Shield Stance
Bonetti's Defense
Cyclone Ax
Healing Signet
Dolyak's Signet
Sprint
Apply Poison

This is a build and guide for giving max exp and so forth to the person being power lvled.

I would like to say that this build has not been perfected so don’t go to hard on me. However here is how I play it. First I find some one to power lvl, next we go to Drocknar's Forge and I sprint almost directly west to the mountain troll's cave (mostly use sprint to bypass patrols or run away). Before the Mountain Trolls are aggroed I use apply poison then head into the thick of things. My next skill to be used is either Gladiator's Defense {E} or Shield Stance and Dolyak's Signet. Then we start using cyclone ax to spread the poison. Once Apply Poison or a stance starts to wear off switch to Bonetti's Defense and use the Apply Poison skill. Be careful though because as soon as your skill is completed Bonetti's Defense will end so switch to another stance.
Keep an eye out for skills wearing off and falling health. As you can tell by now you will need to keep a stance and Dolyak's Signet on at all times once surrounded and use Healing Signet when needed.
Keep working till your foes are poisoned with 5% health remaining then map out so as to leave the max possible exp to person being power lvled.

Note:
Timing can be a bit hard.
Trolls have disrupting chop but this rarely hits if you are in a stance.
Strongly think about keeping strength at 15-16 so Dolyak's can always be on.
Wilderness may be lowered but it will be harder to map out and know that all the trolls will die.
Tactics = the duration of the stances that keep you alive so be careful.
Ax Mastery and damage of Ax doesn’t matter, poison will be your damage dealer.
Keep in mind when you map out all items and gold will be dropped to other players and you may be cussed at for leaving.
Lastly you might not be paid for your efforts.

Equipment:
Poisonous Ax for 33% longer poison duration

Crimson Carapace Shield (collectors)
Armor :16 req 9 tactics
+45 hp (while in stance)
-2 received damage (while in stance)

Have Droknar armor or better

Credit goes to Mrs Mighty Mouse (me) for being the test dummy of this build and my brother for having a low lvl to test this on.
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Old Apr 19, 2006, 02:33 PM // 14:33   #51
Pre-Searing Cadet
 
Join Date: Apr 2006
Guild: Gods of the Devils [GODS]
Profession: W/Me
Lightbulb

Forest Sentinel

Profession: Warrior/Ranger

Attributes:
Strength 9 (8 + 1)
Swordsmanship 14 (12 + 2)
Wilderness Survival 10

Runes:
Warrior Rune of Minor Swordsmanship
Warrior Rune of Minor Strength
Rune of [The bigger the better] Vigor
Rune of [The bigger the better] Absorption

Skills
1] Sever Artery (Swordsmanship)
2] Seeking Blade / Gash (Swordsmanship)
3] Final Thrust (Swordsmanship)
4] Battle Rage {E} (Strength)
5] Apply Poison (Wilderness Survival)
6] Wild Blow (Unlinked)
7] Troll Unguent (Wilderness Survival)
8] Ressurrection Signet (Unlinked)

Armor:
Knight's Set and Duelist's Cap

Weapons:

Poisonous [Any] Sword of [Anything]
15-22 Slashing Damage (Req. 9 Swordsmanship)
+15% Damage while in a Stance
Lengthens Poison duration on foe by 33%

How it works:
Just before coming into battle use Apply Poison (5) .
After this go straight into hacking your foes into bits, and as soon as you get 4 Strikes of Adrenaline use Battle Rage {E} (4).
Start spamming Sever Artery (1) and Seeking Blade (2) or Gash (2).
By now your target should be suffering from bleeding and poison (-7 health degen), your Battle Rage should be fading, and possibly your health is running low.
If so, cast Troll Unguent (7) followed by Battle Rage, which is very useful if your enemy is fleeing.
Don't forget to renew your Apply Poison either.
In addition, cast Final Thrust (3) only to foes with health under 50%.
When an ally dies, use Resurrection Signet (8) to ressurrect him.
The rest is up to you.

Why this?
The Weapon
Poisonous Upgrade: To increase the duration of your poisoning.
+15% Damage while in a Stance: So that you do more damage while in a Stance (Battle Rage) *doh*

The Armor
The type of armor isn't really that important, but don't use Gladiators, because you won't need your energy, and will be more vulnerable to Mesmer Energy Exploiters.

Note:
This build is susceptible to conditions such as Blind and Weakness, so make sure you have a "Mend Ailment"er in your group. It is also vulnerable to hexes such as Spiteful Spirit {E} and Empathy.

Credits to:
Me *doh* (again)

Enjoy this build and watch your enemies bleed their poisoned blood to death.
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Old Apr 19, 2006, 04:15 PM // 16:15   #52
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
Default Blade Of Domination

The most kickass W/Me build IMO is the BLACKOUT WARRIOR! Check this out...

Attributes:
Strength 10+1
Domination 11
Sword 10+1+3

Equipment:
Zealous Sword of Fortitude Damage+20% when below 50%health
Domination+1 Inscribed Chakram Health+30
Glads Armor, Glads Skirt, Knights Gloves, Dragon Boots, Sword Helm
Sup Vigor, Sup Absorption, Sup Sword, Minor Strength
Health: 515 Energy: 37>

Skills:
1. Final Thrust
2. Hamstring
3. Blackout
4. Shatter Enchantment
5. Wild Blow
6. Battle Rage
7. Endure Pain
8. Res

This build leaves monks crying! Start with Hamstring->Blackout then starting hacking away and spamming calls for your team to attack your target.

If not dead yet when blackout is over he'll probably cast guardian or reversal of fortune. Shatter it!

While waiting for skills to cool down simply hack at stuff, building adrenaline. When you hit 4 go into Battle Rage! I love this Elite cuz once it's on you can permanently be running. Just keep reactivating it and whack your target until you have the adrenaline and energy you need.

At this point you have a choice of combos:
Final Thrust->Shatter [this is a powerful spike over 200 damage!]
Final Thrust->Blackout [hit him hard then shut him up]
Shatter->Blackout [same as above]
Hamstring->Blackout [crippled and silenced again i love it]

Against Ranger doing WhirlingDef->Troll or Warrior doing GladsDef->Healsig or Mesmer doing Distortion-> EtherFeast:
Wild Blow->Blackout [cancel the stance then deny the heal! Beautiful, I can almost hear them on the other side of the world cussing]

There are so many possible combos think of your own too.

Blackout and Shatter kill adrenaline but you have only 2 adrenal skills and are both situational, I in fact try to spend my adrenaline before either spell as a combo.

Turn on Endure Pain when you feel like you need it but lookout cuz it wears off. This build's weakness is unreliable selfheal and no condition or hex management. But who cares it's built to render casters helpless while spikers pile on the damage. It does decent damage in itself too.

Last edited by X Cytherea X; Apr 21, 2006 at 04:35 PM // 16:35..
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Old May 10, 2006, 05:56 PM // 17:56   #53
Academy Page
 
ShadowFyre's Avatar
 
Join Date: Apr 2006
Location: Reality is a great place to visit, but I couldn't live there.
Profession: Mo/N
Default Warrior Vs. Sand Giants

I've made this build on a different forum but thought to post here as well. I haven't found any other build with warrior for giants and felt safe to say that this is my own. Although if I'm proven wrong, I'll gladly give "Thanks To" the creater. Just PM the link.

Introduction
Greetings from Shikoku San, some may know me from another thread, called General Use of Ranger, and need assistance on this warrior build I'm making. The purpose is for fun and farming simple as that as well as for anyone looking for something to learn. Also, I don't know if this has been tried before. Therefore I haven't seen any other builds similar in use for this creature from warrior. And wish to claim this build as my own.

Builds Purpose:
- This build is being created to further the use of Warriors in the desert.
- For anyone looking to learn and then try out, adapt ot their needs, and profit.
- Something to test my mind and my skill as a Guild Wars builder.

Creature being Hunted:
- Sand Giant

Location:
- Destiny Gorge - The Scar

Profession:
- Warrior/Monk

Gear:
1st Armor Set
- Knights Helm: +3 Superior Swordsmanship Rune and +1 Strength
- Knights Curiass: Major Vigor Rune
- Knights Gauntlets: +1 Minor Tactics Rune
- Knights Leggings: Major Absorption Rune
- Knights Boots: +1 Minor Strength Rune
2nd Armor Set
- Knights Helm: +3 Superior Swordsmanship Rune and +1 Strength
- Gladiators Hauberk: Major Vigor Rune, Energy +3
- Gladiators Gauntlets: +1 Minor Tactics Rune, Energy +1
- Gladiators Leggings: +1 Minor Strength Rune, Energy +2
- Gladiators Boots: Major Absorption Rune, Energy +1

Weapon and Shield
-Set 1: Fiery Diado's Sword- Req9 Sword, Max Damage, 15%>50, Fiery Malinon's Shield- Req9 Tactics, Max Armor, +45 (enchanted), -2 (enchanted)

-Set 2: Sundering Butterfly Sword of Fortitude- Req9 Sword, Max Damage, 14% (enchanted), 20/19, +29 Malinon's Shield

-Set 3: Poisoner's Longbow of Fortitude- Req8 Mark, +13% (enchanted), Lengthens posion duration on foe by 33%, +30
Footnote You will se the purpose of the bow later in the build description.

Attributes
Healing Prayers: 10
Smiting Prayers: 3
Strength: 6 +2 (Knights Helm) or 6 +1 (Minor Strength Rune)
Swordsmanship: 6 +3 (Knights Helm)
Tactics: 10 +1 (Minor Tactics Rune)

Note This is without the two +15 attribute quests. I may have messed up on my attributes but once I'm home I'll correct them.

Skill Selection
1: Hundred Blades [E] - Capped from Prine Rurik, HP Mission, Ring of Fire.
2: Deadly Ripsote
3: Defensive Stance
4: Bonnetti's Defense
5: Sprint
6: Healing Signet
7: Live Vicariously
8: Balthazar's Spirit

Running


- Follow the path in green. Beware you will run into Desert Griffons and asorted creatures during your run. Which is purpose behind Sprint. Also the occasional Sand Wurm.
- Stop at the red dot just outside of Desert Griffions range and cast Balthazar's Spirit. Sit and regenerate your energy fully then cast Live Vicariously.
- Continue on passed the griffons in 2 directions. Both ways you will find Sand Giants.
- After you have completed your run simply map out back to Gorge.

Proceeding to Attack
Step 1: After you have casted your enchantments your ready to fight. Find your first group of Sand Giants.

Step 2: Look to see how many is in the group. 2-3 is not to hard for this build. If more then 3, use the Longbow described in Weapon and Shield and pull.

Step 3: Enagaing into close combat.

Step 4: Open with Hundred Blades.

Step 5: Use Deadly Ripsote once fully charged.
Footnote Use Deadly Ripsote every time it becomes available. To cause your target damage as well as bleeding.

Step 6: Alright by now the Vile Touch skill that Giants have is starting to wear you down. Use Defenseive Stance to lower your chances of being hit.

Step 7: Cast Healing Signet after you have Defensive Stance up. That way you won't take a large amount of damage while healing.

Step 8: Re-use Hundred Blades.
Footnote To some it up and take less space use Hundred Blades when it becomes available.

Step 9: Alright by now Defensice Stance if wearing off and/or is off. Use Bonnetti's Defense. Giving you the chance to get your energy back up for using Hundred Blades and Defensive Stance.
Footnote Use Bonnetti's while your waiting for Defensive Stane to recharge. Allowing you time to heal and/or take less damage as well as get energy.
- You will be getting energy and adren from Balthazar's Spirit.

Step 10: Repeat til all your foes lay at your feet.

General Comments
Ok. Your probably thinking this might not work or I feel like trying it. Well if you use it and find that it does well in battle please post here and let people know what you think. If you use the build but come across problems or faults. By all means adapt the build to your preference. If you find a skill that works better then displayed feel free to reply and let others know.
All in all I myself am still trying the build out. Currently doing fine with minor troubles. Such as large numbers of Giants and Healing Signet being disrupted by "Giant Stomp". Forming this build didn't take long because I was curious to see if a Warrior could in fact farm Sand Giants besides the traditional 55 Monk.
If anyone finds a build similar to this posted, please leave the link for me to check out. I don't want any trouble over someone saying, "Hey! (Insert name here) has already made this build. You thief, wheres the credit." And if in fact someone else has made this build I will gladly give them credit and supply a link for others to see.

Thanks to:
GuildWarsGuru.com - for the map, information on skills, and armor.
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Old May 28, 2006, 05:35 PM // 17:35   #54
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
Default

Warrior/Elementalist

Stone Smasher

Attributes
Earth Magic 11
Strength 11 (10 + 1 rune)
Hammer Mastery 12 (10 + Helmet + 1 rune)
1 unused attribute point

For armor i'm wearing Dragon's Armor, cuz it's cool, but i'm also wearing an ugly Dwarven Helmet, for the Hammer Bonus. I'm also wearing stonefist gauntlets that add to the knockdown time, which is important in this build.

I'm currently using a Victos Hammer that i bought off a guy for about 3.6 K.

Skills:
Sprint, Berserker Stance, Crushing Blow, Devestating Hammer, Fierce Blow, Hammer Bash,Armor of Earth and Aftershock.

This build works well both in PvE and PvP, it's a team build though, it needs a monk to function.
This isn't a fancy build, it's just made for killing off things as fast as possible.
It works well as both an anti-warrior and anti-caster, but as any warrior build it's easily defeated by Throw Dirt or similar skills that cause blindess.

Sprint i used to close in on the enemy fast, minimizing the time they can use distance to their advantage. Once close i start Berserker Stance to build up Adrenaline needed for Devestating Hammer. Once the enemy is down i quickly use Crushing Blow to cause a deep wound, lowering their total health with 20%. Following Crushing Blow i use Fierce Blow, i new skill i found in Factions that causes extra damage if the target has Weakness, which Devestating Hammer causes. So Fierce Blow is just for adding extra damage, but also for making a little more adrenaline so that i can knock down the opponent again with Hammer Bash and quickly use Aftershock that does atleast 110 damage.
This usually killes off most opponents, but in case they're still alive i just wallop them some more. Also, if the enemies are getting annoying i can always just activate Armor of Earth that basically halves the recieved damage and gives my team's monk a fair chance to keep me alive while i'm taking out the enemy spellcasters and basically everything they have.

As i warned before, this build is weak against the usual anti-warrior things like Blind, Weakness, Hamstring and so on, so a good healer is needed for this build to function properly.

I made this build up myself, after alot of testing.
If you guys have anything to add or would like to see different, then just say so! I love polishing my builds until perfection .
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Old Jun 24, 2006, 04:34 AM // 04:34   #55
Ascalonian Squire
 
Join Date: Jan 2006
Location: Wisconsin
Guild: The Little Nutters [PWN]
Smile

W/Mo Large Melee Group Farmer (trolls, griffons, minotaurs, etc)

Skills:
1. Triple Chop [Elite, Factions only]
2. Cyclone Axe
3. Vigorous Spirit
4. Live Vicariously
5. Sprint

Attributes:
16 Axe (12 + 3 + 1)
9 Strength (8 + 1)
10 Healing Prayers

Equipment:
Axe: 15% always (recommended), Defense+5/Shelter+7/Health+30 (recommended), Zealous (REQUIRED)
Shield: 16 AL, Health +30, Recevied Dmg -5 (20%), req 8 or 9 strength
Armor: Sup Abs and Vigor recommended, on Glad's armor w/an Ascalon/Knights piece


Usage:
Just sprint into the Mountain Troll cave as usual outside Droknar's Forge, and before you aggro the trolls cast Live Vicariously. Then aggro all the trolls in the cave and let them start hitting you, and cast Vigorous Spirit. Then just cycle between Triple Chop (dont forget to target one of them) and Cyclone Axe, using them when your health is about halfway down or lower. Keep Vigorous Spirit up as well (should only have to renew it once for a cave full of trolls). As the trolls start dying, be spamming the C key to make sure you always have a target for Triple Chop. That's it!

Notes:
I find this is a lot simpler, and works a lot faster than the Bonnetti's/Glad's Defense build. Once you figure out the timing, it's not even be a problem if you get interrupted. If you have Vampiric instead of Zealous on your axe, use Bonnetti's and have 3 in tactics (2+1).

Last edited by anoriega; Jun 24, 2006 at 06:26 PM // 18:26..
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Old Jul 04, 2006, 08:31 PM // 20:31   #56
Academy Page
 
evox the evil's Avatar
 
Join Date: Aug 2005
Location: Where ever the hell i feel like living
Guild: Iim always in a new one so i just wont say
Profession: W/
Default

name:Troll Soloer
Class:W/MO
Attributes:112+3+1 Axe Mastery
9+1 Tactics
5+1 Strength
8 Healing Prayers
Skills:
1.Cyclone Axe
2.Dolyak Signet
2.Bonetti's Defence.
4.Gladiators Defence [Elite]
5.Sprint
6.Vigirous Spirit
7.Live Vicariously
8.Mending

Weapons and Armor:Green Dragoncrest Axe or a 3:1 Vampiric Axe of 20%Enchanting +15% While Enchanted
Gladiators Armor with Executioners Helmat

What to do:start out by zoning out of droks into talus shute. cast Mending. run to the left and Sprint by the avicarias. once ur at the mouth of the cave, cast Live Vicariously and Vigirous Spirit. run in,aggro all of the mobs and use Gladiator's Defence and Dolyak Signet. use Cyclone Axe and wait until Gladiator's is done to use Bonetti's. wait until you have full energy before you use Bonetti's Defence again. when Vigirous Spirit and Dolyak Signet wear off, use them to end Bonetti's and then use Cyclone to build up your adrenaline. once Gladiator's Defence is rechanrged, use it. do not attempt to kill the ranger boss in the cave. he has escape and u wont be able to kill him.

Credit: Savage Rjl and Mista Majesty for telling me the build so im not a poor bastard.
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Old Jul 07, 2006, 09:58 PM // 21:58   #57
Ascalonian Squire
 
Meiludor The Quick's Avatar
 
Join Date: May 2006
Profession: R/Me
Default UW @ HoH warrior build (MUST READ FOR WARRIORS)

NAME: UW TANK @ OLD HoH
This build i've devised for surviving in the underworld at the old Hall of Heroes. This is a great build for a warrior and you will minimize the damage you take as well as do a superb job at tanking.

set your strength to 11
weapon to 11
tactics to 12

(ALL MINOR RUNES)

You should have berserkers armor and major or sup vigor runes to get your health up.

Get a +30 always shield (sorry stances are not usefull in UW and i'll explain why in a minute)

get a +30 health mod in whatever weapon you are using.

with these items your standard unboosted heath should be over 600, like 626. I am at 606 -don't have all the armor yet. With defy pain you will have well over 800 health.

skills should be

1-Dolyak signet
2-Healing Signet
3-Signet of Strength
4-(your weapon attack of choice - choose adren based attack) i use penetrating blow
5-"Watch Yourself"
6-"Defy Pain" (ELITE)
7- something to deal with blindness (mend ailment for w/mo, antidote sig for w/r etc)
8-res skill

now to break it down. To appreciate this you need to know what the fingers of chaos monster attack does-

Fingers of Chaos
-Stance.(monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and loose a hex when attacking necros.

very ugly. On my warrior, i get cripple and blind. The blind is the real problem. I am warrior monk and assuming that i have energy (they also use "Fear me" to drain that btw)i can remove the blind. If w/ranger then assuming you don't get interrupted you can use the antidote signet to remove the blindness. Best bet is to make sure your healers can remove that.

the skills listed above are important here becasue they CANNOT be removed.
Dolyak is a signet-
"Watch Yourself" is a shout
Defy Pain is a skill

fingers of chaos removes enchantments so no healing breeze when they use it or any other enchantment for that matter.

This skill set is all adrenal and signet with the exception of mend ailment or whatever you choose to bring to help deal with the blindness. I've used plague touch as well. I can't use it always but it's a good idea to have others on your team with the ability to remove blindness from you.


I've used this in some pvp as will with very very good results. It will not protect you from life stealing spells or degen spells so it's not the end all beat all build but if you are going to the Underworld at the old HoH then it will serve you well!
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Old Jul 13, 2006, 05:44 PM // 17:44   #58
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Arrow

W/R Axe Thrasher.
Basically for arenas, faction-farming PvP, and general PvE. High-damage utility Warrior build.

Equipment:
Zealous Axe of Axe Mastery (15 in stance or 15^50 good here)
Stance/Strength Shield
Glad armor and Runes

Attributes:
Axe: 16
Strength: 9
Beast Mastery: 10

1. Eviscerate (e)
2. Penetrating Blow
3. Tiger's Fury
4. Distracting Blow
5. Wild Blow
6. Endure Pain
7. Sprint
8. Rez Signet

Spam TF over and over working in Evisc and Pen Blow. Use Dist Blow to interrupt key enemy skills. Use Endure Pain to survive a spike long enough to receive a monk heal. Sprint to run down kiters. Wild Blow primarily for Rangers.

Wild Blow can be subbed out if you don't have to worry about facing stance-loving Rangers or Warriors, but it's got a quick recharge and is automatic Critical Hit so it's not exactly a niche skill. Troll Unguent, Heal sig, or Antidote Sig could go here.

With the Zealous hilt you should be able to spam TF basically non-stop, racking up adrenaline in the process for your attack skills. Can take down unprotected enemies down VERY quickly.

Last edited by Ole Man Bourbon; Jul 13, 2006 at 06:44 PM // 18:44..
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Old Aug 06, 2006, 06:27 AM // 06:27   #59
Lion's Arch Merchant
 
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
Default

Profession: Warrior/Necromancer
Name: Trolls diseased and damaged
Type: PVE
Category: Solo Farm
Attributes: Curses: 12
Axe mastery: 7+1 (try to find a low req max dmg axe)
Tactics: Rest +3 +1
Skills Set: As for the skills you can customize to whatever you feel most happy with. maybe even adjust attributes, but i believe my attributes are best for this. The main skills are:
Gladiators Defence [E]
Mark of Pain
Cyclone Axe
Bonettis Defence
Executioners Strike
Defencive Stance

I am leaving the last 2 skills for you to decide. I do not want to reveal what 2 other skills i use because i am still tweaking them. But make sure you have a regen skill for health. If you wish, swap Gladiators Defence with Life Transfer.
And you need a running skill.
Summary: Go out of Droknars Forge using the North exit. Run to the North-West until you reach a tunnel. If avicara are in your agro then just use your running skill, you should outrun them that way.
Notes & Concerns: The 1 weakness of this build is timing, look at the skill regeneration time, or how long they last for, most of them time together at 30 secs. Use that as a basis for this build. Another skill that helps to slowly kill the trolls is Rotting Flesh. This is the 2nd part, the farm.
Enter the tunnel, as soon as 5 or more trolls attack you put on Gladiators Defence (or whatever elite skill you have), press c to target the closest troll. Then cast Mark of Pain. Cyclone axe, cyclone axe again, activate bonettis defence. Use whatever skills you wish to that keeps you alive until Gladiators Defence (or whatever elite skill you have) then reactivate Mark of Pain after pressing c, continue on and they should die.

Credit: This is my build, So all credit goes to No Damage Tank. for further instructions/ comments on the build either reply, or PM No Damage Tank on the game. Hope you like the build.
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Old Aug 31, 2006, 12:33 AM // 00:33   #60
Pre-Searing Cadet
 
Join Date: Aug 2006
Profession: W/Mo
Default

Profession: Warrior/Elementalist
Name: Full Aftershock Combo
Type: PvE
Category: Tank/Damage
Attributes"
Hammer-16+3+1
Strength-12+3
Earth-8
Tactics-9+1
Skills Set
Devestating Hammer{Elite}
Crushing Blow
Mighty Blow
Heavy Blow
Aftershock
Armor of Earth
Dolyak Signet
Healing Signet

Well I basically just use this build for fun but in PvE I doubt it can be used in PvP but hey who knows.Anyway because this doesn't have a way to get adrenaline fast pick a target just to gain adrenaline.Then when you have all skills charged switch to the other target use Devestating Hammer-->Crushing Blow--->Mighty Blow--->Heavy Blow---> Aftershock. That's the combo put on dolyak and armor of earth to tank. Healing just for healing it helps to have a monk in the party when using this. Tweek it however you like.

Credit goes to myself.
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